Web2.0 expo Berlin: Design for a web of data

Lots of pepole in the room, 200-300 (much more than the previous conference I went to)

Tom Coaste from Yahoo brickhouse

How to desing to create new thing ?

Your web site is not your product
Playing well with other
You can never have enough data
Heirachies can’t take the weight

What is the web of data?
From a web centered on the pages build from database
=> database goes to the center: connected datasources and services.
the pages are less a big deal

A web of datasources, services for exploring and manipulating data and way to connect people together => social graph

Your web site is not your product
twitter
90% of query from API, the web site is a trivial part
les sites web2.0 se construisent à 2 niveaux :
les APIs
le site web

Flickr
last.fm
a good site about music?
no, it’s good data about music

The future ?
The web of data bleeds into the real world
ubiquitus computing
physical object interact with the web
nabaztag: a network enable artificial rabbit!!
ambient orb
weather underground

Playing well with other
It’s good to design for recombination
it’s drive people to your service

=> the web is a platform

you can never have too much data
open up your dataset
build it with your users

1 885 220 439 =>2 milliards de photos sur flikr
how to deal with so many data ?
=> capture metadata
– data during the production of the object
– analysis of the content
– crowd source from user contribution
– data from behaviour analysis

flikr proposes many way to navigate through the photos:

  • favorite
  • group
  • upload
  • by camera
  • by place

taxonomies or folkosomies?
Both is better

Heirachies can’t take the weight
From heirachic to weblike exploration

Amazon
1998 2 tabs
2000 5 tabs
xxxx     15 tabs
2006 1 tabs

look at a book page on amazon and the different way to broswe the books
• people who bought this…
• tags
• list
• categories
• …

Use heirachies to suggest path

A final word on desing practice
you product can extend to the physical world
the core is the data behind the scene
FInding path throught that data

for the engineer eveything is an engineering problem
for the desingner everything is a desing problem
for the editor…

=> Must collaborate

Au final je trouve que cette présentation est parfaitement résumé par les vidéos de Michael Wesch